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AI Insights · Timothy · October 2022

Top 5 Co-op Games in the US for Q3 2022: Performance Insights

Discover the performance trends of the top 5 co-op games on a unified platform in the US during Q3 2022, covering key metrics like downloads, revenue, and active users.

Top 5 Co-op Games in the US for Q3 2022: Performance Insights

During the third quarter of 2022, the top 5 co-op games in the United States showed varying trends in downloads, revenue, and active users. The data, derived from Sensor Tower, provides a detailed overview of these metrics across a unified platform.

Survivor!.io experienced a remarkable increase in weekly revenue, starting at approximately $271K in early August and peaking at around $1.4M by the end of September. Downloads for the game saw a surge in mid-August, reaching about 1.3M, but gradually declined to around 659K by the end of the quarter. Active users mirrored this trend, starting at 382K in early August and rising steadily to nearly 2.8M by late September.

Roblox maintained a strong weekly revenue throughout the quarter, fluctuating between $7M and $8.5M. The game saw a consistent decline in weekly downloads from 602K at the start of July to approximately 390K by the end of September. Active users remained relatively stable, fluctuating around 25M, with slight dips and recoveries within the quarter.

Among Us! had modest revenue figures, peaking at about $27K in mid-September. The game’s weekly downloads showed a downward trend, starting at 263K in late June and declining to around 162K by the end of September. Active users also saw a decrease, starting at 1.3M in late June and dropping to approximately 930K by the end of the quarter.

Call of Duty®: Mobile displayed strong revenue performance, peaking at about $3.6M in early August and maintaining figures around $3M towards the end of September. Downloads were steady but saw a slight decline from 228K in early August to around 176K by the end of September. Active users were stable, hovering around 3.5M, with minor fluctuations throughout the quarter.

Evony showed consistent weekly revenue, starting at around $4.1M in late June and peaking at approximately $4.4M in mid-August. The game’s downloads saw a gradual decline from 202K in early August to about 143K by the end of September. Active users remained fairly stable, fluctuating around 750K, with minor peaks and troughs throughout the quarter.

For a more in-depth analysis and additional insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022